addWeapon: Difference between revisions

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(changed weapons link from OFP to category page)
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|p1= unit: [[Object]] - unit to add the weapon to |= Parameter 1
|p1= unit: [[Object]] - unit to add the weapon to |= Parameter 1


|p2= weaponName: [[String]] - weapon name. See the topic [[Operation Flashpoint: Weapons|Weapon and Magazine Names]] for reference about possible values. |= Parameter 2
|p2= weaponName: [[String]] - weapon name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 17:51, 27 November 2006

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Description

Description:
Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
Groups:
Uncategorised

Syntax

Syntax:
unit addWeapon weaponName
Parameters:
unit: Object - unit to add the weapon to
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addWeapon "M16"

Additional Information

See also:
removeWeaponremoveAllWeaponsaddMagazine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 2, 2006 - 10:19
hardrock
Notes from before the conversion: To ensure that the weapon is loaded at the start of the mission, add at least one magazine (addMagazine) before adding the weapon. To remove weapons use the removeAllWeapons or the removeWeapon commands.

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