BIS fnc setUnitInsignia: Difference between revisions

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<dl class="command_description">
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<dd class="notedate">Posted on August 9, 2016 2300
<dd class="notedate">Posted on August 9, 2016 2300</dd>
<dt class="note>[[User:Pierre MGI|Pierre MGI]]
<dt class="note>[[User:Pierre MGI|Pierre MGI]]
<dd class="note">In [[Arma 3 Unit Insignia]], you can read:
<dd class="note">In [[Arma 3 Unit Insignia]], you can read:

Revision as of 01:07, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
target: Object - unit to which the insignia is going to be attached
class: String - CfgUnitInsignia class name to use. Use an empty string to remove the current insignia.
Return Value:
Return value needed

Examples

Example 1:
Place insignia: [player, "111thID"] call BIS_fnc_setUnitInsignia;
Example 2:
Remove insignia: [player, ""] call BIS_fnc_setUnitInsignia;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 9, 2016 2300
Pierre MGI
In Arma 3 Unit Insignia, you can read: Template:Quote If it is possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment. Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.
This function calls setObjectTextureGlobal, which is a broken command in MP (see feedback tracker) August 2016.