setAnimSpeedCoef: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on November 14, 2016 - 03:30 | <dd class="notedate">Posted on November 14, 2016 - 03:30</dd> | ||
<dt class="note">[[User:Demellion|Demellion]] | <dt class="note">[[User:Demellion|Demellion]] | ||
<dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to [[User:Killzone_Kid|Killzone Kid]]) | <dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to [[User:Killzone_Kid|Killzone Kid]]) | ||
<dd class="notedate">Posted on November 27, 2016 - 02:02 | <dd class="notedate">Posted on November 27, 2016 - 02:02</dd> | ||
<dt class="note">[[User:Demellion|Demellion]] | <dt class="note">[[User:Demellion|Demellion]] | ||
<dd class="note">Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions. | <dd class="note">Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions. |
Revision as of 01:07, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- AnimationsStamina System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- coef: Number
- Return Value:
- Return value needed
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.