From Bohemia Interactive Community
- Posted on 2016-11-14 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone_Kid)
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- Posted on 2016-11-27 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
- Posted on 2018-11-07 - 08:39 (UTC)
- DrSova
- Didn't work on animals (A3 1.84.144923)
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- Posted on 2019-11-14 - 14:09 (UTC)
- nomisum
- Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)
- Waffle SS. - c
- Posted on Oct 30, 2021 - 19:41 (UTC)
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For animation speed to control unit speed, this must be executed on the local client.
Non-local clients can set a speed less than the local client's.
Non-local clients using an animation speed greater than the local client's may result in the animation freezing.