BIS fnc removeRespawnInventory: Difference between revisions

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| [[Arma 3 Respawn]], [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_getRespawnInventories]], [[BIS_fnc_setRespawnInventory]]
| [[Arma 3 Respawn]], [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_getRespawnInventories]], [[BIS_fnc_setRespawnInventory]]
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Revision as of 23:38, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
target: Namespace, Side, Group or Object
id: Number
Return Value:
Return value needed

Examples

Example 1:
[west, 1] call BIS_fnc_removeRespawnInventory;
Example 2:
private _myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory; _myRespawnInventory call BIS_fnc_removeRespawnInventory;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2016 - 17:29 (UTC)
Krzmbrzl00
To remove all inventories that are currently available you can use the following:
{ [missionNamespace, _x] call BIS_fnc_removeRespawnInventory; } forEach ([missionNamespace, true] call BIS_fnc_getRespawnInventories; If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.