BIS fnc taskSetDestination: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
||
Line 25: | Line 25: | ||
| [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3: Task Framework]] | | [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3: Task Framework]] | ||
}} | }} | ||
[[Category:Functions|{{uc:taskSetDestination}}]] | [[Category:Functions|{{uc:taskSetDestination}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:taskSetDestination}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:taskSetDestination}}]] |
Revision as of 23:38, 31 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Tasks
Syntax
- Syntax:
- Syntax needed
- Parameters:
- taskName: String
- destination: Object, Array, Position or String - Task destination
- Object: Task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
- [ Object, true ]: Task will be on exact object position, even if player doesn't know about the object
- Position: Task will be on given positon
- String: Marker name. Task will be at markers current position (Won't update if marker was moved)
- Return Value:
- Return value needed
Examples
- Example 1:
["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note