a && b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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| Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely). | | Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely). | ||
{{Informative | This command is identical to the [[and]] command.}} | {{Feature | Informative | This command is identical to the [[and]] command.}} | ||
| booleanA [[a && b|&&]] booleanB | | booleanA [[a && b|&&]] booleanB |
Revision as of 00:02, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- MathVariables
Syntax
- Syntax:
- Syntax needed
- Parameters:
- booleanA: Boolean - test condition or variable
- booleanB: Boolean - test condition or variable
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- boolean && code Template:Since
- Parameters:
- boolean: Boolean - test condition or variable
- code: Code - code that once executed returns a Boolean. The code is not evaluated if boolean is false.
- Return Value:
- Boolean
Examples
- Example 1:
private _allEnemiesKilled = true; if (alive player && _allEnemiesKilled) then { hint "you win !"; };
- Example 2:
if ((count _array > 0) && { (_array select 0) == player }) then // an error would be thrown without lazy evaluation { hint "It works!"; };
- Example 3:
if ((alive player) && { player setDamage 0.5; true }) then // valid as long as the code block returns a Boolean { hint "It works!"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note