setMarkerPolyline: Difference between revisions
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{{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | {{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
|pr | |pr= | ||
|s1= marker [[setMarkerPolyline]] path | |s1= marker [[setMarkerPolyline]] path |
Revision as of 15:52, 7 February 2021
Description
- Description:
- Sets a polyline marker's path.
- Groups:
- Markers
Syntax
- Syntax:
- marker setMarkerPolyline path
- Parameters:
- marker: String
- path: Array - [x1, y1, x2, y2, ... xn, yn]
- Return Value:
- Nothing
Examples
- Example 1:
- Changes "marker_1" into a polyline and draws a sine curve on your position
"marker_1" setMarkerShape "polyline"; private _return = [] ; for "_i" from 0 to 100 step 0.1 do { _return pushBack (_i + getPos player#0); _return pushBack ((sin (_i*10))*10 + getPos player#1); } ; "marker_1" setMarkerPolyline _return;
Additional Information
- See also:
- markerPolyline setMarkerPolylineLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 2.01]][[ Category: arma3dev: New Scripting Commands | SETMARKERPOLYLINE]][[ Category: arma3dev: Scripting Commands | SETMARKERPOLYLINE]]