addCuratorEditableObjects: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "Curator" to "Arma 3: Curator")
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|x1= <code>MyCuratorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>MyCar], [[true]]<nowiki>]</nowiki>;</code>
|x1= <code>MyCuratorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>MyCar], [[true]]<nowiki>]</nowiki>;</code>


| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]]
| [[Arma 3: Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]]
}}
}}



Revision as of 13:22, 8 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Curator

Syntax

Syntax:
Syntax needed
Parameters:
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Return value needed

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],['Logic'],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };