addCuratorEditableObjects: Difference between revisions
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m (Text replacement - "Curator" to "Arma 3: Curator") |
m (remove the insane indentation from note code) |
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<code>[[if]] [[isServer]] [[then]] | <code>[[if]] [[isServer]] [[then]] | ||
{ | { | ||
[] [[ | [] [[spawn]] | ||
{ | |||
[[while]] {[[true]]} [[do]] | |||
{ | { | ||
{ | |||
_x [[addCuratorEditableObjects]] | |||
[ | |||
[[entities]] [[],["Logic"],[[true]] /*Include vehicle crew*/,[[true]] /*Exclude dead bodies*/], | |||
[[true]] | |||
]; | |||
} [[count]] [[allCurators]]; | |||
[[sleep]] 60; [[a / b|/]]/Change [[to]] whatever fits your needs | |||
}; | }; | ||
}; | |||
};</code> | };</code> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 23:31, 13 February 2021
Description
- Description:
- Description needed
- Groups:
- Curator
Syntax
- Syntax:
- Syntax needed
- Parameters:
- curatorObj: Object - Curator module.
- objects: Array
- addCrew: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 23, 2020 - 10:29 (UTC)
- R3vo
-
To continuously make all created objects editable for all Zeus use the following code:
if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };