cadetMode: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 19: | Line 19: | ||
|x2= <code>[[if]] ([[cadetMode]]) [[then]] {_AIsoldier [[setSkill]] 0.1}; //sqf</code> | |x2= <code>[[if]] ([[cadetMode]]) [[then]] {_AIsoldier [[setSkill]] 0.1}; //sqf</code> | ||
| [[hintCadet]], [[difficulty]] | |seealso= [[hintCadet]], [[difficulty]] | ||
}} | }} | ||
Revision as of 23:22, 16 February 2021
Description
- Description:
- Description needed
- Problems:
- Groups:
- Difficulty
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
? (cadetMode) : _AIsoldier setSkill 0.1 //sqs
- Example 2:
if (cadetMode) then {_AIsoldier setSkill 0.1}; //sqf
Additional Information
- See also:
- hintCadetdifficulty
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 1, 2009 - 17:49
- Killswitch
- In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.