customRadio: Difference between revisions
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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>_soldierOne [[customRadio]] [1, "WordEnemy"];</code> | |x1= <code>_soldierOne [[customRadio]] [1, "WordEnemy"];</code> | ||
| [[radioChannelCreate]], [[customChat]], [[sideRadio]], [[groupRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]] | |seealso= [[radioChannelCreate]], [[customChat]], [[sideRadio]], [[groupRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]] | ||
}} | }} | ||
Revision as of 23:28, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Radio and ChatSoundsCustom Radio and Chat
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- customChannelID: Number - custom channel ID returned by radioChannelCreate command
- message: String
- Return Value:
- Return value needed
Examples
- Example 1:
_soldierOne customRadio [1, "WordEnemy"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:35 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player customRadio [1, "#MySound.ogg"];