directSay
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Description
- Description:
- Sends given audio message to the direct channel. Command operates just like xxxxRadio commands, but the sound is played over direct channel and is independent of fadeSound. The message is defined in CfgRadio in the description.ext file or config radio protocol or a kbAddTopic. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit directSay radioName
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- An equivalent of a directChat command:
A function can be made for localisation purpose:[player, "Hello there", 30] call { params ["_unit", "_text", "_distance"]; [_unit, _text] remoteExec ["globalChat", call BIS_fnc_listPlayers select { _x distance _unit < _distance }]; };/* TAG_fnc_globalChat */ params [ ["_unit", objNull, [objNull]], ["_text", "", [""]] ]; _unit globalChat (_text call BIS_fnc_localize);// usage [player, "STR_HelloThere"] remoteExec ["TAG_fnc_globalChat", call BIS_fnc_listPlayers select { _x distance _unit < 30 }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 03, 2016 - 21:32 (UTC)
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #.
For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect