distanceSqr: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 33: | Line 33: | ||
[[distanceSqr]] <nowiki>=</nowiki> | [[distanceSqr]] <nowiki>=</nowiki> | ||
| [[distance]], [[vectorDistanceSqr]], [[distance2D]] | |seealso= [[distance]], [[vectorDistanceSqr]], [[distance2D]] | ||
}} | }} |
Revision as of 23:42, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Math - Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- var1: Object or Position
- var2: Object or Position
- Return Value:
- Return value needed
Examples
- Example 1:
player distanceSqr (leader player)
- Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;
If normal distance is calculated according to this formula: squared distance is calculated according to this formula: distanceSqr =
Additional Information
- See also:
- distancevectorDistanceSqrdistance2D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note