distance
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Description
Syntax
 Syntax:
 param1 distance param2
 Parameters:
 param1: Object or Array in format PositionAGL or Position2D
 param2: Object or Array in format PositionAGL or Position2D
 Return Value:
 Number  Distance in meters or 1e10 if distance cannot be calculated
Alternative Syntax
 Syntax:
 location1 distance location2
 Parameters:
 location1: Location or Array in format Position or Position2D
 location2: Location or Array in format Position or Position2D
 Return Value:
 Number  Distance in meters or 1e10 if distance cannot be calculated
Examples
 Example 1:

_meters = player distance _object;
 Example 2:

_meters = player distance [1,2,3];
 Example 3:

_meters = [1,2,3] distance [4,5,6];
 Example 4:

_meters = position player distance nearestLocation [position player, "hill"];
Additional Information
 See also:
 distanceSqrvectorDistancedistance2D
 Groups:
 Math  Geometry
Notes
Notes
 Posted on Feb 14, 2007  12:00
 Sudden Death
 distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
 Posted on Mar 10, 2010  12:00
 Rommel
 This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
 Posted on Aug 03, 2012  10:15
 Igneous01
 If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
 Posted on March 22, 2014
 AgentRev
 When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
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Categories:
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 Introduced with Operation Flashpoint version 1.00
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