getRelPos: Difference between revisions
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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
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|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | |x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | ||
| [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | |seealso= [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | ||
}} | }} | ||
Revision as of 23:48, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - object
- [distance, direction]: Array
- distance: Number - distance from object
- direction: Number - direction relative to object's current direction
- Return Value:
- Return value needed
Examples
Additional Information
- See also:
- getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- talkingtoaj
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azithmus heading.
- Posted on 3 March, 2016