inRangeOfArtillery: Difference between revisions
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| [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[shownArtilleryComputer]], [[getArtilleryETA]] | |seealso= [[getArtilleryAmmo]], [[commandArtilleryFire]], [[doArtilleryFire]], [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[shownArtilleryComputer]], [[getArtilleryETA]] | ||
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Revision as of 23:49, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Artillery
Syntax
- Syntax:
- Syntax needed
- Parameters:
- pos: Position
- [[unit], magazineType]: Array
- [unit]: Array - Array of units.
- unit: Object
- magazineType (Case Sensitive): String
- Return Value:
- Return value needed
Examples
- Example 1:
_isInRange = getMarkerPos "myTarget" inRangeOfArtillery [[myArty], "32Rnd_155mm_Mo_shells"]
Additional Information
- See also:
- getArtilleryAmmocommandArtilleryFiredoArtilleryFireenableEngineArtillerygetArtilleryComputerSettingsshownArtilleryComputergetArtilleryETA
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 10, 2015 - 19:46 (UTC)
- Waffle SS.
- Using an empty artillery vehicle will return false.