safeZoneW: Difference between revisions
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Returns the width of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the X axis, the value will be positive but resulting X will end up beyond the right border. Therefore in order to calculate X of the right screen border, the length of [[safeZoneX]] must be subtracted from [[safeZoneW]], but because it is negative, it must be added instead. <tt>_screenRightBorderX <nowiki>=</nowiki> [[safeZoneW]] + [[safeZoneX]]</tt>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] | Returns the width of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the X axis, the value will be positive but resulting X will end up beyond the right border. Therefore in order to calculate X of the right screen border, the length of [[safeZoneX]] must be subtracted from [[safeZoneW]], but because it is negative, it must be added instead. <tt>_screenRightBorderX <nowiki>=</nowiki> [[safeZoneW]] + [[safeZoneX]]</tt>. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] | ||
| | | [[safeZoneW]] | ||
| [[Number]] | | [[Number]] |
Revision as of 11:24, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_screenWidth = safeZoneW;
- Example 2:
_screenLeftBorderX = safeZoneX; _screenRightBorderX = safeZoneW + safeZoneX;
- Example 3:
- Create control 50% wide, 30% tall, centered on screen:
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;
Additional Information
Notes
-
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