BIS fnc removeRespawnInventory: Difference between revisions

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To remove all inventories that are currently available you can use the following:<br>
To remove all inventories that are currently available you can use the following:<br>
<code>{
<code>{
<nowiki>[</nowiki>[[missionNamespace]], [[_x]]] [[call]] [[BIS_fnc_removeRespawnInventory]];
<nowiki>[</nowiki>[[missionNamespace]], [[Magic Variables#x|_x]]] [[call]] [[BIS_fnc_removeRespawnInventory]];
} [[forEach]] (<nowiki>[</nowiki>[[missionNamespace]], [[true]]] [[call]] [[BIS_fnc_getRespawnInventories]];</code>
} [[forEach]] (<nowiki>[</nowiki>[[missionNamespace]], [[true]]] [[call]] [[BIS_fnc_getRespawnInventories]];</code>
If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.
If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.

Revision as of 12:57, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
target: Namespace, Side, Group or Object
id: Number
Return Value:
Return value needed

Examples

Example 1:
[west, 1] call BIS_fnc_removeRespawnInventory;
Example 2:
private _myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory; _myRespawnInventory call BIS_fnc_removeRespawnInventory;

Additional Information

See also:
Arma 3 RespawnBIS_fnc_addRespawnInventoryBIS_fnc_getRespawnInventoriesBIS_fnc_setRespawnInventory

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2016 - 17:29 (UTC)
Krzmbrzl00
To remove all inventories that are currently available you can use the following:
{ [missionNamespace, _x] call BIS_fnc_removeRespawnInventory; } forEach ([missionNamespace, true] call BIS_fnc_getRespawnInventories; If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.