BIS fnc removeRespawnInventory: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) |
||
Line 38: | Line 38: | ||
To remove all inventories that are currently available you can use the following:<br> | To remove all inventories that are currently available you can use the following:<br> | ||
<code>{ | <code>{ | ||
<nowiki>[</nowiki>[[missionNamespace]], [[_x]]] [[call]] [[BIS_fnc_removeRespawnInventory]]; | <nowiki>[</nowiki>[[missionNamespace]], [[Magic Variables#x|_x]]] [[call]] [[BIS_fnc_removeRespawnInventory]]; | ||
} [[forEach]] (<nowiki>[</nowiki>[[missionNamespace]], [[true]]] [[call]] [[BIS_fnc_getRespawnInventories]];</code> | } [[forEach]] (<nowiki>[</nowiki>[[missionNamespace]], [[true]]] [[call]] [[BIS_fnc_getRespawnInventories]];</code> | ||
If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically. | If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically. |
Revision as of 12:57, 25 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Parameters:
- target: Namespace, Side, Group or Object
- id: Number
- Return Value:
- Return value needed
Examples
- Example 1:
[west, 1] call BIS_fnc_removeRespawnInventory;
- Example 2:
private _myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory; _myRespawnInventory call BIS_fnc_removeRespawnInventory;
Additional Information
- See also:
- Arma 3 RespawnBIS_fnc_addRespawnInventoryBIS_fnc_getRespawnInventoriesBIS_fnc_setRespawnInventory
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2016 - 17:29 (UTC)
- Krzmbrzl00
-
To remove all inventories that are currently available you can use the following:
{ [missionNamespace, _x] call BIS_fnc_removeRespawnInventory; } forEach ([missionNamespace, true] call BIS_fnc_getRespawnInventories;
If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.