a % b: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "|game1= ofp |version1= 1.00 " to "|game1= ofp |version1= 1.00 |game2= arma |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.55 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 1.00")
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|version1= 1.00
|version1= 1.00


|game2= arma
|version2= 1.00
|game3= arma2
|version3= 1.00
|game4= arma2oa
|version4= 1.55
|game5= tkoh
|version5= 1.00
|game6= arma3
|version6= 1.00
|gr1= Math
|gr1= Math



Revision as of 17:02, 1 March 2021

Logo A0.png1.00-wrong parameter ("Arma") defined!-1.00Logo A2.png1.00A2 OA Logo.png1.55tkoh logo small.png1.00Arma 3 logo black.png1.00
Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Groups:
Math

Syntax

Syntax:
a % b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
4.5 % 3 // Result is 1.5

Additional Information

See also:
modOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • a % b is identical to mod
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand % 1); In A1, the new commands round, floor or ceil would be the easier way to round.
Posted on July 21, 2015 - 14:55 (UTC)
SilentSpike
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence: -12 % -10 = -2 -12 % 10 = -2 12 % -10 = 2 12 % 10 = 2