setMarkerPolyline: Difference between revisions

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m (Text replacement - " |game1= arma3dev |version1= 2.01" to " |game1= arma3 |version1= 2.02")
(added path validation)
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|p1= marker: [[String]]
|p1= marker: [[String]]
|p2= path: [[Array]] - <tt>[x1, y1, x2, y2, ... xn, yn]</tt>{{Feature|important| Be aware that this command expects an array with a minimum array size of 4 elements and that the array count always needs to be dividable by 4
|p2= path: [[Array]] - <tt>[x1, y1, x2, y2, ... xn, yn]</tt>{{Feature|important| Be aware that this command expects an array with a minimum array size of 4 elements and that the array count always needs to be dividable by 4 and return a whole number.</br>Code: {{ic|count '''path''' [[mod]] 4 [[==]] 0; {{cc|[[true]] → valid path}}}}}}
and return a whole number.}}
|r1= [[Nothing]]
|r1= [[Nothing]]



Revision as of 16:37, 16 March 2021

Hover & click on the images for description

Description

Description:
Sets a polyline marker's path.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
marker setMarkerPolyline path
Parameters:
marker: String
path: Array - [x1, y1, x2, y2, ... xn, yn]
Be aware that this command expects an array with a minimum array size of 4 elements and that the array count always needs to be dividable by 4 and return a whole number.
Code: count path mod 4 == 0; // true → valid path
Return Value:
Nothing

Examples

Example 1:
Changes "marker_1" into a polyline and draws a sine curve on your position"marker_1" setMarkerShape "polyline"; private _return = [] ; for "_i" from 0 to 100 step 0.1 do { _return pushBack (_i + getPos player#0); _return pushBack ((sin (_i*10))*10 + getPos player#1); } ; "marker_1" setMarkerPolyline _return;

Additional Information

See also:
markerPolyline setMarkerPolylineLocal

Notes

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