loadIdentity: Difference between revisions
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m (fixed return) |
m (Text replacement - "|s1= person" to "|s1= unit") |
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|mp= This command does not work in Multiplayer. | |mp= This command does not work in Multiplayer. | ||
|s1= | |s1= unit '''loadIdentity''' name | ||
|p1= person: [[Object]] | |p1= person: [[Object]] |
Revision as of 11:05, 27 March 2021
Description
- Description:
- Loads person's identity from Objects.sav file in campaign directory (from entry name).
- Multiplayer:
- This command does not work in Multiplayer.
- Groups:
- Unit Identity
Syntax
- Syntax:
- unit loadIdentity name
- Parameters:
- person: Object
- name: String
- Return Value:
- Boolean - True if successfull, otherwise false
Examples
- Example 1:
_ok = player loadIdentity "playerIdentity"
Additional Information
- See also:
- saveIdentitylockIdentitysetIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity