setIdentity

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set identity of person. Identities are defined in Description.ext of the mission or campaign. For a list of available faces, glasses and speakers check Category:CfgIdentities.

Syntax

Syntax:
person setIdentity identity
Parameters:
person: Object
identity: String
Return Value:
Nothing

Examples

Example 1:
_soldier1 setIdentity "MyLittleSoldier";

Additional Information

Multiplayer:
-
See also:
setFacesetSpeakerloadIdentitylockIdentity

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 28, 2013
kylania
For ArmA3 the definition format in the Description.ext file is:
class CfgIdentities
{
    class MyLittleSoldier
    {
        name = "Givens";
        nameSound = "Givens";
        face="WhiteHead_06";
	glasses="None";
	speaker="Male05ENG";
	pitch=1.1;
    };
};

nameSound can be any preset BIS recorded name value. By default units will be called out in voice by their number. By using nameSound you can call them out by name using the following values:

Default:

Armstrong
Nichols
Tanny
Frost
Lacey
Larkin
Kerry
Jackson
Miller
McKendrick
Levine
Reynolds

BLUFOR:

Adams
Bennett
Campbell
Dixon
Everett
Franklin
Givens
Hawkins
Lopez
Martinez
O'Connor
Ryan
Patterson
Sykes
Taylor
Walker

OPFOR:

Amin
Masood
Fahim
Habibi
Kushan
Jawadi
Nazari
Siddiqi
Takhtar
Wardak
Yousuf

INDEPENDENT:

Anthis
Costa
Dimitirou
Elias
Gekas
Kouris
Leventis
Markos
Nikas
Nicolo
Panas
Petros
Rosi
Samaras
Stavrou
Thanos
Vega

CODE NAMES:

Ghost
Stranger
Fox
Snake
Razer
Jester
Nomad
Viper
Korneedler

face can be any of the following:

AfricanHead_01
AfricanHead_02
AfricanHead_03
AsianHead_A3_01
AsianHead_A3_02
AsianHead_A3_03
GreekHead_A3_01
GreekHead_A3_02
GreekHead_A3_03
GreekHead_A3_04
GreekHead_A3_05
GreekHead_A3_06
GreekHead_A3_07
GreekHead_A3_08
GreekHead_A3_09
PersianHead_A3_01
PersianHead_A3_02
PersianHead_A3_03
NATOHead_01
WhiteHead_02
WhiteHead_03 
WhiteHead_04
WhiteHead_05
WhiteHead_06
WhiteHead_07
WhiteHead_08
WhiteHead_09
WhiteHead_10
WhiteHead_11
WhiteHead_12
WhiteHead_13
WhiteHead_14
WhiteHead_15

speaker can be any of the following:

Male01ENG
Male01ENGB
Male01GRE
Male01PER
Male02ENG
Male02ENGB
Male02GRE
Male02PER
Male03ENG
Male03ENGB
Male03GRE
Male03PER
Male04ENG
Male04ENGB
Male04GRE
Male05ENG
Male06ENG
Male07ENG
Male08ENG
Male09ENG

In ArmA 3 1.04+ these settings can also be set individually without description.ext editing by using the following commands: setFace, setName, setNameSound, setSpeaker, setPitch

Posted on August 4, 2006 - 11:59
hardrock
Notes from before the conversion:

The definition format in the Description.ext file is:

class CfgIdentities
{
    class John_Doe
    {
        name = "John Bartholemew Doe";
        face = "Face20";
        glasses = "None";
        speaker = "Dan";
        pitch = 1.1;
    };
};

In Operation Flashpoint,

Name can be any string.

Face can take any of the following values:

Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04"

Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada"

Glasses can take the following values: "None", "Spectacles" & "Sunglasses"

Speaker determines which voice is used and can take any of the following values:

  • "Adam"
  • "Dan"
  • "George"
  • "Greg"
  • "John"
  • "Jonah"
  • "Marc"
  • "Patrick"
  • "Paul"
  • "Peter"
  • "Rich"
  • "Rob"
  • "Ted"
  • "Tom"
  • "Nikolai"
  • "Vitaliy"
  • "Sergey"
  • "Oleg"
  • "Ruslan"
  • "Aleksei"
  • "Andrei"
  • "Boris"
  • "Georgiy"
  • "Vadim"
  • "Vladimir"
  • "Ivan"

Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched


Posted on November 18, 2006 - 10:42
Str
Preview of all faces in Armed Assault can be found on Czech Biki


Posted on May 10, 2008 - 14:43
hellop
Glasses and Female faces do not work as of Arma patch 1.12beta.


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