BIS fnc rotateVector2D: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
Line 35: Line 35:
<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dd class="notedate">Posted on January 21, 2015 - 14:15 (UTC)</dd>
<dd class="notedate">Posted on January 21, 2015 - 14:15 (UTC)</dd>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>

Revision as of 13:29, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector2D: Array - 2D vector
angle: Number - Angle in degree
Return Value:
Return value needed

Examples

Example 1:
[ [5,3], 60 ] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]

Additional Information

See also:
BIS_fnc_crossProductBIS_fnc_magnitudeSqrBIS_fnc_vectorFromXToY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 21, 2015 - 14:15 (UTC)
AgentRev
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo, which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.
To counter this, simply negate their output: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;