setAnimSpeedCoef: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">") |
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<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
<dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to [[User:Killzone_Kid|Killzone Kid]]) | <dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to [[User:Killzone_Kid|Killzone Kid]]) | ||
<dt><dt> | |||
<dd class="notedate">Posted on November 27, 2016 - 02:02</dd> | <dd class="notedate">Posted on November 27, 2016 - 02:02</dd> | ||
<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
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Didn't work on animals (A3 1.84.144923) | Didn't work on animals (A3 1.84.144923) | ||
</dd> | </dd> | ||
<dt><dt> | |||
<dd class="notedate">Posted on November 14, 2019 - 14:09 (UTC)</dd> | <dd class="notedate">Posted on November 14, 2019 - 14:09 (UTC)</dd> | ||
<dt class="note">[[User:nomisum|nomisum]]</dt> | <dt class="note">[[User:nomisum|nomisum]]</dt> |
Revision as of 00:12, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- AnimationsStamina System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- coef: Number
- Return Value:
- Return value needed
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.