enableGunLights: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|1.00 | |version1= 1.00 | ||
|gr1 = Lights | |gr1 = Lights | ||
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|eff= global | |eff= global | ||
| Sets AI group option how to use gun lights. | |descr= Sets AI group option how to use gun lights. | ||
{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} | {{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} | ||
| group [[enableGunLights]] mode | | group [[enableGunLights]] mode | ||
|p1= group: [[Group]] or [[Object]] - | |p1= group: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p2= mode: [[String]] - <tt>"Auto"</tt> | |p2= mode: [[String]] - Can be: | ||
* <tt>"Auto"</tt> - Depends on combat mode | |||
* <tt>"ForceOn"</tt> - Always on | |||
* <tt>"ForceOff"</tt> - Always off | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_group [[enableGunLights]] "ForceOn";</code> | |x1= <code>_group [[enableGunLights]] "ForceOn";</code> |
Revision as of 09:49, 6 April 2021
Description
Syntax
- Syntax:
- Syntax needed
- Parameters:
- group: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - Can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note