setAnimSpeedCoef: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") |
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|x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code> | |x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code> | ||
| [[Arma 3 Stamina]], [[getAnimSpeedCoef]], [[setAccTime]] | | [[Arma 3: Stamina]], [[getAnimSpeedCoef]], [[setAccTime]] | ||
| |= MP Behaviour | | |= MP Behaviour |
Revision as of 20:08, 7 April 2021
Description
- Description:
- Description needed
- Groups:
- AnimationsStamina System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- coef: Number
- Return Value:
- Return value needed
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.