setAnimSpeedCoef: Difference between revisions

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m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2")
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|x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code>
|x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code>


| [[Arma 3 Stamina]], [[getAnimSpeedCoef]], [[setAccTime]]
| [[Arma 3: Stamina]], [[getAnimSpeedCoef]], [[setAccTime]]


|  |= MP Behaviour
|  |= MP Behaviour

Revision as of 20:08, 7 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
AnimationsStamina System

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
coef: Number
Return Value:
Return value needed

Examples

Example 1:
player setAnimSpeedCoef 0.75;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 14, 2016 - 03:30
Demellion
Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
Posted on November 27, 2016 - 02:02
Demellion
Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
Posted on November 7, 2018 - 08:39 (UTC)
DrSova
Didn't work on animals (A3 1.84.144923)
Posted on November 14, 2019 - 14:09 (UTC)
nomisum
Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)