getClientState: Difference between revisions

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| Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
| Returns client state in network game. Works on both, client and dedicated server. The following states are possible:

Revision as of 12:47, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
_state = getClientState;
Example 2:
if (getClientState == "BRIEFING READ") then {hint "Let the show begin!"};

Additional Information

See also:
getClientStateNumbergetPlayerUID

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note