enableGunLights: Difference between revisions
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m (Switched to {{GVI}}, changed Example 1 to Main Syntax) |
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|eff= global | |eff= global | ||
|descr= Toggles target's gun light. {{Feature|arma3| | |descr= Toggles the target group's gun light(s). | ||
{{Feature|arma3|In {{arma3}}, only the [[#Alternative Syntax|Alternative Syntax]] is available.}} | |||
|s1= target [[enableGunLights]] state | |s1= target [[enableGunLights]] state {{GVI|arma2oa|1.51}}{{GVI|tkoh|1.00}} | ||
|p1= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p2= state: [[Boolean]] - [[true|True]] to enable, [[false]] to disable | |p2= state: [[Boolean]] - [[true|True]] to enable, [[false]] to disable | ||
Line 31: | Line 32: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= target [[enableGunLights]] mode | |s2= target [[enableGunLights]] mode {{GVI|arma3|0.50}} | ||
|p21= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p21= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p22= mode: [[String]] - Can be: | |p22= mode: [[String]] - Can be: | ||
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>_group [[enableGunLights]] | |x1= <code>_group [[enableGunLights]] [[false]];</code> | ||
|x2= <code>_unit [[enableGunLights]] "Auto";</code> | |x2= <code>_unit [[enableGunLights]] "Auto";</code> |
Revision as of 10:16, 18 April 2021
Description
Syntax
- Syntax:
- target enableGunLights state 1.511.00
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- state: Boolean - True to enable, false to disable
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- target enableGunLights mode 0.50
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - Can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights false;
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect