enableGunLights: Difference between revisions
Jump to navigation
Jump to search
m (Switched to {{GVI}}, changed Example 1 to Main Syntax) |
mNo edit summary |
||
Line 22: | Line 22: | ||
|descr= Toggles the target group's gun light(s). | |descr= Toggles the target group's gun light(s). | ||
{{Feature| | {{Feature|Important| | ||
* '''Syntax''': Only available in '''{{arma2oa}}''' and '''{{tkoh}}''' | |||
* '''Alternative Syntax''': Only available in '''{{arma3}}'''}} | |||
|s1= target [[enableGunLights]] state {{GVI|arma2oa|1.51}}{{GVI|tkoh|1.00}} | |s1= target [[enableGunLights]] state {{GVI|arma2oa|1.51}}{{GVI|tkoh|1.00}} |
Revision as of 10:41, 18 April 2021
Description
Syntax
- Syntax:
- target enableGunLights state 1.511.00
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- state: Boolean - True to enable, false to disable
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- target enableGunLights mode 0.50
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - Can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights false;
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect