enableGunLights: Difference between revisions
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|title1= {{Icon|arma2oa|24|link=}} {{arma2oa}} {{Icon|tkoh|24|link=}} {{tkoh}} | |title1= {{Icon|arma2oa|24|link=}} {{arma2oa}} {{Icon|tkoh|24|link=}} {{tkoh}} | ||
|content1= | |content1= | ||
{{RV|type=command | {{RV|type=command | ||
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|p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p1= target: [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p2= state: [[Boolean]] - [[true | |p2= state: [[Boolean]] - [[true]] to enable, [[false]] to disable | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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|title2= {{Icon|arma3|24|link=}} {{arma3}} | |title2= {{Icon|arma3|24|link=}} {{arma3}} | ||
|content2= | |content2= | ||
{{RV|type=command | {{RV|type=command | ||
Revision as of 14:01, 20 April 2021
Arma 2: Operation Arrowhead Take On Helicopters
Arma 3
Description
Syntax
- Syntax:
- target enableGunLights state
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- state: Boolean - true to enable, false to disable
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights false;
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
Syntax
- Syntax:
- target enableGunLights mode
- Parameters:
- target: Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - Can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
_unit enableGunLights "Auto";
- Example 2:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect
- Introduced with Arma 3 version 0.50
- Arma 3: New Scripting Commands
- Arma 3: Scripting Commands