setAperture: Difference between revisions
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Revision as of 17:54, 27 April 2021
Description
- Description:
- Sets custom eye accommodation camera aperture.
- Groups:
- Camera ControlLights
Syntax
- Syntax:
- setAperture aperture
- Parameters:
- aperture: Number - Aperture value. If
-1
is provided the engine will set the aperture automatically - Return Value:
- Nothing
Examples
- Example 1:
setAperture 0.3;
- Example 2:
[] spawn { sleep 0.2; setAperture 100 };
Additional Information
- See also:
- setApertureNew apertureParams
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Namikaze
- The aperture value to simulate typical daylight (outdoor) conditions is 50. The aperture value to simulate typical daylight (indoor) conditions is 30. Setting the value to less than 20 will result in a very bright scene, suitable for night conditions. The closer the number is to 0, the more light will be let into the lens, to carry on the aperture metaphor. Different lighting/weather conditions can change the actual indoor and outdoor aperture values. Experiment and test to be sure.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Command Group: Lights
- Scripting Commands: Local Effect