diag setTerrainHeight: Difference between revisions
Jump to navigation
Jump to search
(formatting) |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
||
Line 2: | Line 2: | ||
|game1= arma3diag | |game1= arma3diag | ||
|version1= 2.05 | |version1= 2.05 | ||
Revision as of 14:54, 3 May 2021
Description
- Description:
- Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
- Groups:
- Diagnostic
Syntax
- Syntax:
- position diag_setTerrainHeight height
- Parameters:
- position: Array - In format Position
- height: Number
- Return Value:
- Return value needed
Examples
- Example 1:
private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; [position player, 50, 50, 150] spawn _fnc_flattenTerrain;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3diag version 2.05]][[ Category: arma3diag: New Scripting Commands | DIAG SETTERRAINHEIGHT]][[ Category: arma3diag: Scripting Commands | DIAG SETTERRAINHEIGHT]]