a = b

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in supportInfo. This is more of a compiler instruction. Also, you cannot do this a = b = c = 4;

Syntax

Syntax:
= value
Parameters:
value: Anything
Return Value:
Nothing

Examples

Example 1:
_value = 5 _mygroup = group player _greeting = "Hello!" _enemytank = mytank1

Additional Information

Multiplayer:
-
See also:
Operators

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on December 15, 2006 - 05:27
Kronzky
A conditional assignment can be done via the following syntax: _msg = if (alive player) then {"you're alive"} else {"you're dead"}
Posted on June 22, 2009 - 16:27
Alef
It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use. 0 = [player] execVM "myScript.sqf"

Bottom Section

Posted on November 9, 2016 - 00:29 (UTC)
Dedmen
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.
This can cause problems. For example:
_var1 = call { _var2 = ""; }; The return value of the "call" is the return value of the "=" operator.
If it were a nil then of cause "_var = nil;" would work just fine.
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything.