diag setTerrainHeight: Difference between revisions
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|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]].</br> | |descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]].</br> | ||
[[File:A3 diag setTerrainHeight.png|350px|See Example 1 for the code|thumb|right]] | [[File:A3 diag setTerrainHeight.png|350px|See Example 1 for the code|thumb|right]] | ||
{{Feature | Warning | This causes an instant CTD when the {{ic|position}} is out of the map! ({{ic|< 0}} and/or {{ic|[[worldSize]] <}})}} | |||
|gr1= Diagnostic | |gr1= Diagnostic |
Revision as of 09:41, 28 May 2021
Description
- Description:
- Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
- Groups:
- Diagnostic
Syntax
- Syntax:
- position diag_setTerrainHeight height
- Parameters:
- position: Array - In format Position
- height: Number
- Return Value:
- Return value needed
Examples
- Example 1:
private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; [position player, 50, 50, 150] spawn _fnc_flattenTerrain;
Additional Information
- See also:
- diag_getTerrainHeight
Notes
-
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