Editing – ArmA: Armed Assault
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=== World Editing === | === World Editing === | ||
;Terrain Surface | |||
* [[Layered Terrain Surface Representation]] | |||
;Environment | |||
* [[ArmA: Ambient Life]] | |||
* [[ArmA: Ambient Sounds]] | |||
[[ArmA: Ambient Life]] | |||
[[ArmA: Ambient Sounds]] | |||
=== Modelling === | === Modelling === | ||
In addition to [[Textures]] used before, [[Materials]] define lighting properties and multiple texture layers | * In addition to [[Textures]] used before, [[Materials]] define lighting properties and multiple texture layers | ||
* [[Model Config]] based animations | |||
[[Model Config]] based animations | |||
=== Vehicle / Weapon Configuration === | === Vehicle / Weapon Configuration === | ||
[[HUD]] | * [[HUD|Heads-up-displays]] | ||
=== Scripting === | === Scripting === | ||
Precompilation - [[Code]] is now distinct type | * Precompilation - [[Code]] is now distinct type | ||
=== Mission Editing === | === Mission Editing === | ||
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=== AI Modification === | === AI Modification === | ||
Each unit type can define its own FSM defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]] | * Each unit type can define its own FSM defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]] | ||
== Getting Started == | == Getting Started == |
Revision as of 13:29, 19 December 2006
Armed Assault offers many possibilities to add new content to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large scripting capabilities or create a whole new total conversion - a game in the game.
Many addon groups have formed and kept alive Operation Flashpoint until the release of Armed Assault. The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community.
Armed Assault means to even extend these capabilities. There are more possibilities when editing addons, many new commands for scripting and additional features for mission editors.
Compatibility
Although Armed Assault is largely compatible with the original Operation Flashpoint series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page.
What's new
World Editing
- Terrain Surface
- Environment
Modelling
- In addition to Textures used before, Materials define lighting properties and multiple texture layers
- Model Config based animations
Vehicle / Weapon Configuration
Scripting
- Precompilation - Code is now distinct type
Mission Editing
AI Modification
- Each unit type can define its own FSM defining how the unit behaves when acting as a part of the formation Armed Assault: FormationFSM
Getting Started
Editing means creating new game missions, 3D objects, scripts, textures, sounds, or re-making current.
How can I start?
Choose things you think you can do and find some tutorials and serials about them, this wiki can be helpful. Try to learn it and practise. Exploring (hacking) existing things from experienced people than you can help too.