freeLook: Difference between revisions
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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns | |descr= Returns if freelook is active on the current machine's controlled character. | ||
| | |s1= [[freeLook]] | ||
| [[Boolean]] | |r1= [[Boolean]] - [[true]] if freelook is active, [[false]] otherwise | ||
|x1= <code>[[ | |x1= <code>[[if]] [[freeLook]] [[then]] | ||
{ | |||
[[systemChat]] "Quit looking around, soldier!"; | |||
}; | |||
</code> | </code> | ||
| [[lookAt]] | |seealso= [[lookAt]] | ||
}} | }} |
Revision as of 19:07, 8 June 2021
Description
- Description:
- Returns if freelook is active on the current machine's controlled character.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if freeLook then { systemChat "Quit looking around, soldier!"; };
Additional Information
- See also:
- lookAt
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note