BIS fnc curatorObjectEdited: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "{{RV|type=function | arma3 |1.16 |gr1= Curator | " to "{{RV|type=function |game1= arma3 |version1= 1.16 |gr1= Curator |descr= ") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|1.16 | |version1= 1.16 | ||
|gr1= Curator | |gr1= Curator | ||
| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them. | |descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them. | ||
| [module, object] call [[BIS_fnc_curatorObjectEdited]] | | [module, object] call [[BIS_fnc_curatorObjectEdited]] |
Revision as of 18:21, 9 June 2021
Description
- Description:
- Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- Syntax needed
- Parameters:
- module: Object - Arma 3: Curator module
- object: Object - Object which was edited
- Return Value:
- Return value needed
Examples
- Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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