BIS fnc boatRack01AdjustZOffset: Difference between revisions

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| arma3
|game1= arma3
 
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|gr1= Boat Recovery
|gr1= Boat Recovery


| <pre>/*
|descr= <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan

Revision as of 19:37, 9 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is sub function for 'boat recovery' functionality.

	Execution:
	- Call from Init EH script that is added to object (boat rack) or from action code.

	Example:
		[_boatRack, _boat] call bis_fnc_boatRack01AdjustZOffset;

	Required:
		Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).
		Object (boat rack) must have triggers set up with continuous actions.
		Object (boat rack) must have set of Z offset's predefined in cfgVehicles for know/supported boat types.

		Parameters used from cfgVehicles configuration:
		cargoBayAnimationSelection 		= "CargoBay_Move_Z";
		supportedVehicleOffsetsZ[]		= {{"C_Boat_Civil_01_F",0.55}};

	Parameter(s):
		_this select 0: mode (Scalar)
		0: boat rack object
		1: boat in cargo
		and
		other parameters from boat rack's cfgVehicles configuration.

	Returns: nothing
	Result: Adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Boat Recovery

Syntax

Syntax:
[] call BIS_fnc_boatRack01AdjustZOffset
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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