BIS fnc priorityQueue IsFull: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{placeholder}}" to "{{Wiki|placeholder}}") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.86 | |||
|1.86 | |||
|gr1= Priority Queue | |gr1= Priority Queue | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Zozo | Author: Zozo | ||
Revision as of 19:42, 9 June 2021
Description
- Description:
/* Author: Zozo Description: Checks if the Queue is full Parameters: _handle:INT - Queue handle (get it with BIS_fnc_PriorityQueue_Init) Returns: _full:BOOL - true if the Queue is full Syntax: _full:BOOL = [_handle] call BIS_fnc_PriorityQueue_IsFull; Example: _isTheQueueFull = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsFull; */
- Execution:
- call
- Groups:
- Priority Queue
Syntax
- Syntax:
- [] call BIS_fnc_priorityQueue_IsFull
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note