BIS fnc shakeMapEH: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \|gr2=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |gr2=$3 |descr= <pre>/*") |
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Author: Riccardo Argiolas | Author: Riccardo Argiolas | ||
Revision as of 19:47, 9 June 2021
Description
- Description:
/* Author: Riccardo Argiolas Description: Event handler function for the shakeMap.sqf function Parameters: Select 0 - NUMBER: duration of shake effect. Select 1 - NUMBER: magnitude of the shaking force. Select 2 - ARRAY: position of the camera center around which the shake effect occurs. Select 3 - NUMBER: starting shake time (i.e. time elapsed since mission started till the start of the shake animation). Returns: None Examples: private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time]; BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode]; */
- Execution:
- call
- Groups:
- Map and MarkersEvent Handlers
Syntax
- Syntax:
- [] call BIS_fnc_shakeMapEH
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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