removeMPEventHandler: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{uc:{{PAGENAME}}}} " to "") |
Lou Montana (talk | contribs) |
||
Line 23: | Line 23: | ||
|p3= index: [[Number]] - index returned by [[addMPEventHandler]] | |p3= index: [[Number]] - index returned by [[addMPEventHandler]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>player '''removeMPEventHandler''' ["MPKilled", 0]; </code> | |x1= <code>player '''removeMPEventHandler''' ["MPKilled", 0]; </code> |
Revision as of 10:19, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- event: String
- index: Number - index returned by addMPEventHandler
- Return Value:
- Nothing
Examples
- Example 1:
player removeMPEventHandler ["MPKilled", 0];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 25 July, 2011
- kju
- At least for MPKilled it needs to be executed where the target unit is local. The effect (the removal) is global.