BIS fnc absSpeed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
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Line 21: | Line 21: | ||
|p1= [[Object]] - Vehicle | |p1= [[Object]] - Vehicle | ||
|[[Number]] | \|r1=[[Number]] | ||
|x1= <code>[[if]] ((([[vehicle]] [[player]]) [[call]] [[BIS_fnc_absSpeed]]) > 150) [[then]] | \|x1= <code>[[if]] ((([[vehicle]] [[player]]) [[call]] [[BIS_fnc_absSpeed]]) > 150) [[then]] | ||
{ | { | ||
[[hint]] "There goes my driver's license :("; | [[hint]] "There goes my driver's license :("; |
Revision as of 10:26, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- Object - Vehicle \
- Return Value:
- Number \
Examples
- Example 1:
if (((vehicle player) call BIS_fnc_absSpeed) > 150) then { hint "There goes my driver's license :("; };
- Example 2:
_kmh = (vehicle player) call BIS_fnc_absSpeed; _miles = _kmh / 1.609344;
Additional Information
- See also:
- speed
Notes
-
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