accTime: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= ofp |version1= 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.51 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 " to " |game1= ofp |version1= 1.00 |game...) |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>_acc = [[accTime]];</code> | |x1= <code>_acc = [[accTime]];</code> | ||
Revision as of 19:53, 10 June 2021
Description
- Description:
- Returns the current simulation acceleration factor.
- Groups:
- Time
Syntax
- Syntax:
- accTime
- Return Value:
- Number
Examples
- Example 1:
_acc = accTime;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 2, 2006 - 03:10
- Hoz
- Use setAccTime to change the time acceleration factor. Not to be confused with skipTime.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Time