cadetMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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| [[Boolean]] - true when playing in cadet mode, false when playing in veteran mode | | [[Boolean]] - true when playing in cadet mode, false when playing in veteran mode | ||
|x1= <code>? ([[cadetMode]]) : _AIsoldier [[setSkill]] 0.1 //sqs</code> | |x1= <code>? ([[cadetMode]]) : _AIsoldier [[setSkill]] 0.1 //sqs</code> | ||
Revision as of 19:57, 10 June 2021
Description
- Description:
- Description needed
- Problems:
- Groups:
- Difficulty
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
? (cadetMode) : _AIsoldier setSkill 0.1 //sqs
- Example 2:
if (cadetMode) then {_AIsoldier setSkill 0.1}; //sqf
Additional Information
- See also:
- hintCadetdifficulty
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 1, 2009 - 17:49
- Killswitch
- In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.