BIS fnc 3DENExportSQF: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
Line 15: Line 15:
|p4= '''checkBlacklist''': [[Boolean]] -  (Optional, default [[false]]) [[true]] to export with check if specific entity ID was blacklisted
|p4= '''checkBlacklist''': [[Boolean]] -  (Optional, default [[false]]) [[true]] to export with check if specific entity ID was blacklisted


| [[Array]] in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]
|r1=[[Array]] in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]


|x1= <code>[ [[true]], [[false]], [1337,1337,0], [[true]] ] [[call]] [[BIS_fnc_3DENExportSQF]];</code>
|x1= <code>[ [[true]], [[false]], [1337,1337,0], [[true]] ] [[call]] [[BIS_fnc_3DENExportSQF]];</code>

Revision as of 20:25, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
Syntax needed
Parameters:
showWindow: Boolean - (Optional, default true) true to show window with script code
exportLayers: Boolean - (Optional, default true) true to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
center: Position - (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative
checkBlacklist: Boolean - (Optional, default false) true to export with check if specific entity ID was blacklisted
Return Value:
Array in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]

Examples

Example 1:
[ true, false, [1337,1337,0], true ] call BIS_fnc_3DENExportSQF;

Additional Information

See also:
Eden Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note