BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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|p2= [[Array]] - Array of animation names (in format [[String]]) to play. | |p2= [[Array]] - Array of animation names (in format [[String]]) to play. | ||
| [[Boolean]] - Returns true if all animations started. | |r1=[[Boolean]] - Returns true if all animations started. | ||
|x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> | |x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |
Revision as of 20:35, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- Array - Units that should play animations.
- Array - Array of animation names (in format String) to play.
- Return Value:
- Boolean - Returns true if all animations started.
Examples
- Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
- See also needed
Notes
-
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