removeWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
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|p2= weapon: [[String]] - weapon class name | |p2= weapon: [[String]] - weapon class name | ||
| [[Nothing]] | |r1=[[Nothing]] | ||
|x1= <code>[[player]] [[removeWeapon]] "BAF_L85A2_RIS_SUSAT";</code> | |x1= <code>[[player]] [[removeWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |
Revision as of 21:15, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
player removeWeapon "BAF_L85A2_RIS_SUSAT";
- Example 2:
An_2 removeWeapon "M240_veh";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 27, 2009 - 14:30 (CEST)
- zGuba
- CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI.