Bug List – ArmA: Armed Assault

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::I can confirm that this is an issue with his control setup.  Left Pedal/Right Pedal (called this in the 6thSense ArmA Language Patcher v0.9 anyways) are what he was expecting.  However, as a flight simmer, I must state that if you use those, the response is altogether wrong at speed.<br>
::I can confirm that this is an issue with his control setup.  Left Pedal/Right Pedal (called this in the 6thSense ArmA Language Patcher v0.9 anyways) are what he was expecting.  However, as a flight simmer, I must state that if you use those, the response is altogether wrong at speed.<br>
::--[[User:ColonelSandersLite|ColonelSandersLite]]
::--[[User:ColonelSandersLite|ColonelSandersLite]]
::--My controls are set up correctly, and as i said when hovering not at speed, the left and right pedals should control the tail rotor and allow the pilot when at a steady hover to rotate the aircraft not bank. --[[User:Owl|Owl]]
:::--My controls are set up correctly, and as i said when hovering not at speed, the left and right pedals should control the tail rotor and allow the pilot when at a steady hover to rotate the aircraft not bank. --[[User:Owl|Owl]]
:::: There's a discussion about this on the BI Forum. I remember seeing a screenshot of someone's control configuration in English where Left Pedal/Right Pedal were different controls than Left Turn/Right Turn. Someone needs to get to the bottom of this and confirm wether or not there is actually a bug in the flight model while using pedals (also note that if BIS did it intentionally it's also not a bug but a non-feature). --[[User:BigDawgKS|Big Dawg KS]]
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{{Bug priority|5|
{{Bug priority|5|
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:The problem here is really the animation.  If you watch from external view, you can see just how tiring that would be.  I don't know what hat they pulled that out of but I have never, in my whole life, seen anybody who wasn't doing that funky russian dance move like that.<br>
:The problem here is really the animation.  If you watch from external view, you can see just how tiring that would be.  I don't know what hat they pulled that out of but I have never, in my whole life, seen anybody who wasn't doing that funky russian dance move like that.<br>
:--[[User:ColonelSandersLite|ColonelSandersLite]]
:--[[User:ColonelSandersLite|ColonelSandersLite]]
}}
{{Bug priority|5|
Rudder controls for AV-8B lose noticeable effect in too slow speeds. Consider this: stall speed for the plane seems to be around 200 (you can barely keep it's nose up). At this speed you should be able to use rudder to adjust the plane heading (for example aligning for runway when landing). Also rudder is used for aiming (to some extent) when firing the minigun. At the moment you can't turn the heading enough with pedals to aid landing or attacking with minigun. Another point; when you bank hard (close to 90deg left or right) you should be able to keep the nose of aircraft from falling with rudder. This issue will probably apply to other fast moving winged aircraft as well. (tested with joystick with rudder axis). 21 Dec 2006. [v 1.00 - 1.02] -[[User:Tuusita|Tuusita]]
: Can we call this a bug? I'm not sure if it's actually a bug or your opinion (wish). --[[User:BigDawgKS|Big Dawg KS]]
::I would call it a physics problem.  Rudder physics on all aircraft, fixed and rotary wing, are wrong.<br>
::--[[User:ColonelSandersLite|ColonelSandersLite]]
}}
{{Bug priority|5|
Controlling AV-8B throttle with joystick throttle axis is difficult. When you set throttle axis to near center it seems there is "an autothrottle" that increases throttle when nose is pointing up (above horizon) and decreases throttle when nose is pointing down (below horizon). This "autothrottle" is not able to hold speed when you are banking and your nose points slightly down; it will decrease throttle even if your speed is slowing down since your nose points below horizon. Suggested fix: 1)(preferred)control aircraft throttle directly (when throttle axis is designated in Controls) OR 2)make "autothrottle" try to hold the speed (the speed when throttle axis was centered). 21 Dec 2006.  -[[User:Tuusita|Tuusita]]
: Again, I think this is more of a wish than a bug, unless it is a serious issue that makes it unplayable. There's been a lot of dispute about the flight model and there are many conflicting opinions as to how serious a problem it is, if one at all. --[[User:BigDawgKS|Big Dawg KS]]
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Revision as of 23:24, 21 December 2006

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.


Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island Issues

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Mission Issues

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Multi Player Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

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Weapons

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