scriptDone: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +<\/code>" to "</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code> +" to "<code>") |
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<code>_handle = 0 [[spawn]] {};</code> | <code>_handle = 0 [[spawn]] {};</code> | ||
That is what any [[Script_(Handle)]] becomes when a script is finished running, meaning it will test as [[true]] with: | That is what any [[Script_(Handle)]] becomes when a script is finished running, meaning it will test as [[true]] with: | ||
<code> [[scriptDone]] _handle</code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script_(Handle)]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things.</dd> | <code>[[scriptDone]] _handle</code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script_(Handle)]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things.</dd> | ||
</dl> | </dl> |
Revision as of 22:49, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Program Flow
Syntax
- Syntax:
- Syntax needed
- Parameters:
- handle: Script (Handle) - handle returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
- SQS Syntax:
@scriptDone _Handle
- Example 2:
- SQF Syntax:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };
Additional Information
- See also:
- execVMspawnterminatescriptNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 03:54, 11 September 2009
- Bn880
- A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with:scriptDone _handle
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.